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FANTASY POINTS SYSTEM

BATTING POINTS

#  Type of Points T20 ODI Test T10
01  Every run scored +1 +1 +1 +1
02  Every boundary hit +1 +1 +1 +1
03  Every six-hit +2 +2 +2 +2
04  30 Runs Bonus +4 NA NA +8
05  Half Century Bonus +8 +4 +4 +16
06  Century Bonus +16 +8 +8 NA
07  Dismissal for a Duck (only for batsmen, wicket-keepers and all-rounders) -2 -3 -4 -2

BOWLING POINTS

# Type of Points T20 ODI Test T10
01  Every Wicket Taken (Excluding Run Out) 25 25 16 25
02  Bonus (LBW / Bowled) +8 +8 +8 +8
03  2 wickets NA NA NA +8
04  3 wickets +4 NA NA +16
05  4 wickets +8 +4 +4 NA
06  5 wickets +16 +8 +8 NA
07  Maiden Over +12 +4 NA +16

FIELDING POINTS

# Type of Points T20 ODI Test T10
01 Catch +8 +8 +8 +8
02 Stumping +12 +12 +12 +12
03 Run Out (Direct) +12 +12 +12 +12
04 Run Out (Not a Direct Hit) +6 +6 +6 +6

Economy Rate

# Type of Points T20 ODI Test T10
01 Minimum overs bowled by player to be applicable 2 overs 5 overs 1 over
02 Below 5 runs per over +6
03 Between 5 and 5.99 runs per over +4
04 Between 6 and 7 runs per over +2
05 Between 10 and 11 runs per over -2
06 Between 11.01 and 12 runs per over -4
07 Above 12 runs per over -6
08 Below 2.5 runs per over +6
09 Between 2.5 and 3.49 runs per over +4
10 Between 3.5 and 4.5 runs per over +2
11 Between 7 and 8 runs per over -2
12 Between 8.01 and 9 runs per over -4
13 Above 9 runs per over -6
14 Below 7 runs per over +6
15 Between 7 and 7.99 runs per over +4
16 Between 8 and 9 runs per over +2
17 Between 14 and 15 runs per over -2
18 Between 15.01 and 16 runs per over -4
19 Above 16 runs per over -6

Strike Rate (Except Bowlers)

# Type of Points T20 ODI Test T10
01 Minimum balls faced by a player to be applicable 10 balls 20 balls 5 balls
02 Between 170 runs per 100 balls +6
03 Between 150.01 and 170 runs per 100 balls +4
04 Between 130 and 150 runs per 100 balls +2
05 Between 60 and 70 runs per 100 balls -2
06 Between 50 and 59.99 runs per 100 balls -4
07 Below 50 runs per 100 balls -6
08 Above 140 runs per 100 balls +6 -2
09 Between 120.01-140 runs per 100 balls +4 -4
10 Between 100-120 runs per 100 balls +2 -6
11 Between 40-50 runs per 100 balls -2
12 Between 30-39.99 runs per 100 balls -4
13 Below 30 runs per 100 balls -6
14 Above 190 runs per 100 balls +6
15 Between 170.01-190 runs per 100 balls +4
16 Below 150-170 runs per 100 balls +2
17 Below 70-80 runs per 100 balls -6 -2
18 Between 60-69.99 100 runs per 100 balls -4
19 Between 60 runs per 100 balls -6

ATTACK

# Action Points
01 Scored by a striker +40
02 Scored by a Mid-Fielder +50
03 Scored by a Defender or Goalkeeper +60
04 Assist +20
05 Shots on Target Includes Goals +6
06 Chance Created The final pass leading to a shot (on target, blocked or off target) +3
07 5 Passes Completed +1
  • An Assist is the final touch (pass, cross or any other touch) leading to the recipient of the ball scoring a goal
  • In addition to normal assists, the following types of fantasy assists will be awarded to a player:
    • a)
      When a shot is saved by goalkeeper, blocked by the defender or hits the goal post, and is scored on the rebound
    • b)
      When a player wins a penalty or a direct free-kick that is scored
    • c)
      When an opposition player scores an own goal off a cross, pass or shot
    • d)
      When any deflected pass off a single opposition player results in a goal
  • An assist is NOT awarded when:
    • a)
      Two or more opposing players touch the ball after the final pass before a goal is scored
    • b)
      The goalscorer loses possession to a player from the opposition team and then regains control of the ball before scoring
  • A Shot on Target is any goal attempt that:
    • a)
      Is a goal
    • b)
      Would have been a goal but was saved by the goalkeeper or was stopped by an opposition player who is the last-man (with the goalkeeper having no chance of preventing the goal)
  • A shot on target in NOT awarded when:
    • a)
      The shot hits the goal post (unless the ball goes in and is a goal)
    • b)
      The shot is blocked by another player, who is not the last-man
  • A Chance Created, also known as a 'key pass', is the the final touch (pass, cross or any other touch) leading to a shot, regardless off whether it is on target (including goals), blocked or off target
  • If player A passes the ball to player B who then scores, then player B is awared a Goal and a Shot on Target (40 + 6 = 46 pts), while player A is awarded an Assist and Chance Created (20 + 3 = 23 pts)

DEFENSE

# Action Points
01 Tackle Won +4
02 Interception Won +4
03 Saves GK +6
04 Penalty Saved GK +50
05 Clean Sheet GK/DEF (Played +55 mins) +20
  • A Tackles Won is a tackle where the player successfully takes the ball away from the player in possession, by either winning possession or putting the ball out of play
  • An Interception Won is where a player intentionally intercepts a pass, by moving into the line of the intended ball, and retains possession of the ball
  • A Save is where a goalkeeper prevents the ball from entering the goal with any part of his body
  • A Clean Sheet is awarded for not conceding a goal whilst on the field and playing at least 55 minutes.
  • If a player gets substituted before a goal is conceded but has played more than 55 minutes, they will still get the Clean Sheet bonus.
  • If a player misses a penalty kick but the goalkeeper hasn’t touched the ball, the goalkeeper will NOT get any points for saving the penalty, while the penalty taker will get -20 points for the miss

CARDS & OTHER PENALTIES

# Action Points
02 Yellow card -4
03 Red card -10
04 Own Goal -8
05 Goals conceded GK/DEF (on the field when the goal is scored) -2
06 Penalty missed -20
  • Goals conceded will be counted for the players playing on the field at the time of the goal irrespective of player's total playing time
  • If a player receives a red card, he will continue to be penalised for goals conceded by his/her team. i.e for the goals conceded after he leaves the field
  • If a player gets a yellow card and then a second yellow (or even straight red), he only gets negative points for the red card
  • If a player receives a yellow or red card for an off-field activity, the Fantasy Points will come into effect if:
    • a)
      He already played the match and was substituted.
    • b)
      He comes onto the field as a substitute after receiving a yellow card. Other Important Points

OTHER IMPORTANT POINTS

  • We get all our stats from Opta, the world's leading football data provider.
  • The player you choose to be your team’s Captain will receive 2 times the points for his/her performance
  • The player you choose to be your team’s Vice-captain will receive 1.5 times the points for his/her performance
  • 54 minutes and 1 second onwards (54’1”) will be considered as 55 minutes for the purpose of point calculation.
  • Once the points have been marked as completed i.e. winners have been declared, no further adjustments will be made. Points awarded live in-game are subject to change as long as the status is 'In progress' or 'Waiting for review'.
  • Any event during extra time will be considered for awarding points
  • Any event during penalty shootouts will not be considered for awarding points
  • Starting points are assigned to any player on the basis of announcement of his/her inclusion in the team. However, in case the player is unable to start the match after being included in the team sheet, he/she will not score any points. Points shall however, be applicable (including starting points) to any player who plays as a replacement of such player to whom starting points were initially assigned.
  • In case a player is transferred/reassigned to a different team between two scheduled updates, for any reason whatsoever, such transfer/reassignment (by whatever name called) shall not be reflected in the roster of players until the next scheduled update. It is clarified that during the intervening period of two scheduled updates, while such player will be available for selection in the team to which the player originally belong, no points will be attributable to such player during the course of such contest.
  • A player who has not participated in the game as part of the starting 11 or as a substitute, will not be awarded negative points for receiving a yellow or red card for off field activity
  • In case the player does not play the match at all, no points will be given.
  • If a player received a yellow or red card for an off-field activity, the Fantasy Points will come into effect if
    • a)
      He already played the match and was subbed off
    • b)
      He comes on the field as substitute after receiving a yellow card and plays the match

basketball points

# EVENTS POINTS
01 Points Scored 1
02 Rebounds 1.2
03 Assists 1.5
04 Steals 3
05 Blocks 3
06 Turn Overs -1

BATTING

# Action Points
01 Better reaches first base ( Single ) 4
02 Better reaches second base ( Double ) 6
03 Better reaches third base ( Triple ) 10
04 Better hits it out of the park or reaches back to home base ( Home Run ) 12
05 Better on strike cause one or more runs to be scored ( Runs Batted In ) 3
06 Player crosses home base to score a run ( Run Scored ) 3
07 A walk or base on walls occurs when a pitcher throws 4 'balls' or illegal deliveries to the same batter( Base on Balls Or Walk ) 4
08 Runner advances to next base while pitcher is pitching ( Stolen Base ) 8

PITCHING

# Action Points
01 The pitcher gets 3 batter outs. The pitcher gets 1 point per out ( Inning Pitched ) 3
02 The pitcher throws three strikes to get a batter out ( Strikeout ) 2
03 Run conceded by the pitcher ( Earned Run ) -3
04 When the batter reaches 1st base ( Hit Allowed) -1
05 Walk occurs when a pitcher throws 4 'balls' or illegal deliveries to the same batter ( Base on Walls Or Walk) -1

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